Search Results
!!wTHZ2qtah2q/jp/49513413#49607842
6/23/2025, 5:15:12 AM
>>49607836
>>49607834
next batch will be the last of Patchy and Meiling for a little while, so it'll be a longer batch. Next on the line: jobbers~!
more soon!
also, for those interested, an update on the Hanamod and how the character feels in a run (not a full run, though):
https://files.catbox.moe/n7pj1s.webm
pure changelog:
>new item, still WIP
>reworked Hana's Ascot so it gives a flat 0.05 DMG per kill, a counter that is lost upon getting hit. Getting hit with a +0 damage bonus kills Hana (gets pulled out of non-Euclidean space -> gets killed lmao). At certain bonus thresholds, changes the game; losing the damage bonus doesn't remove the changes
>(mostly) working item pools
>updated sprites for the Hakurei spheres
>bug fixes
>>49607834
next batch will be the last of Patchy and Meiling for a little while, so it'll be a longer batch. Next on the line: jobbers~!
more soon!
also, for those interested, an update on the Hanamod and how the character feels in a run (not a full run, though):
https://files.catbox.moe/n7pj1s.webm
pure changelog:
>new item, still WIP
>reworked Hana's Ascot so it gives a flat 0.05 DMG per kill, a counter that is lost upon getting hit. Getting hit with a +0 damage bonus kills Hana (gets pulled out of non-Euclidean space -> gets killed lmao). At certain bonus thresholds, changes the game; losing the damage bonus doesn't remove the changes
>(mostly) working item pools
>updated sprites for the Hakurei spheres
>bug fixes
Page 1