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6/22/2025, 1:13:25 PM
Turn 3 seems quite special. It plays the most like a dungeon out of anything in this game. There is a way to navigate this encounter with encountering the least amount of mobs as possible. With many different routes to understand, many patrols lingering about, and confusing pathways to overcome. I guess it breaks my heart to see how content Square has gotten with designing content. It feels lacking. It feels copy and paste with the same stack, spread, debuff mechanics we received. There is a level of interaction missing and that causes me to be less immersed in the encounter.
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