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Anonymous /vg/529056831#529125948
6/28/2025, 11:16:25 AM
>>529114779
And last issue resolved after I stopped devving for a while. Left for a while, came back, saw the exact lines of code causing the last issue where only some data was being set up. Previous version used 1 list for all the data so it would therefore only run once on the last loop which caused a problem with the new method using multiple separate lists. Now it functions. Regardless I'll need a solution that bypasses the coroutine problem I was having, right now I'm just using "yield return null" in a for loop.

I'm tired of this. I've been working for months on so much code yet I have so little to show for it. My game looks as if not all that much has changed from where it was a few months back. Just a bit of clean up and a search for a solution and I can move onto my next task that I left aside maybe 2 months ago. How do I know if I should drop a game? I don't want to end up thinking it'll only take me 2 years to develop, only for 10 years to pass by without it releasing. I'm tired of being so slow at this.