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Anonymous /vg/531079609#531107479
7/13/2025, 11:15:45 PM
>>530371525
>>530379746
>>530382887
>>530386381
After some more testing, I think the better performance with WineD3D might have been my imagination after all. I was still getting these annoying stutters either way. What really seems to help is using SilentPatch to increase the frame rate cap and then using MangoHud or libstrangle to set the frame rate back to the original 30 fps. It's a bit ironic that I would use the patch's high frame rate feature only to undo it with another tool, but it's definitely smoother this way, so apparently the game just can't be trusted to manage its own frame timing.
And yes, I could also play most of the game at 60 fps if I want to commit to memory (or figure out the hard way) which parts are fucked by high frame rate.