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Anonymous /tg/96081389#96103353
7/16/2025, 3:03:40 PM
>>96103150
>The rest of Sidereal abilities are great.
No, I just didn't talk about them except in the abstract. They're also really bad.

>It genuinely, unironically, just sounds like you dislike Sidereals and their premise rather than their charmset. Or if I'm being extremely charitable, you're hyper focusing on the Prophecy mechanic which is actually how you describe.
I don't have much of a problem with prophecies in particular. They're fine, beyond that they're a worse version of the sorcerous workings system and are the reason that obscenely long sequence about the astrological colleges that never has any relevance outside getting two tiny bonuses to prophecies exists, but even beyond that I don't think I even hyperfocussed? None of what I said applies only to prophecies. If I had a problem with them I definitely wouldn't have said 'the charmset requires the Storyteller wank every player off in seven ways per character', it's only be, like one or two per character. Arcane Fate is +1 wank, Auspicious Prospects is +1 wank, taking a horoscope charm is +2 wanks, and once you're past that into the actual charmset you'll find it's riddled with more.

>The reason Sidereals are praised is because their innate dice trick is so good that the rest of their charms can just expand their capabilities for the most part.
You two are the first glazers of their charmset I've seen.

>whining about other sets
Just because they're bad doesn't mean they're worse. Sidereals are, seriously, that bad.