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6/18/2025, 12:39:26 AM
I'm thinking of adapting the "Damage to Armor" rules from Low-Tech Companion 2 for battlesuits and exoskeletons in my Ultra-Tech campaign. Any advice on what I should change?
Battlesuits and Exoskeletons should probably count as Unliving and have less HP compared to normal body armor. At HP/3 or less, I imagine that their ST and Basic Move bonuses would be halved (round down), and any levels of Super Jump would be reduced by 1. A failed HT roll at 0 HP or less would probably mean that all of its systems fail.
The only thing I'm really not sure about is how much the armor's DR should protect itself. At the DR values of high TLs, "DR at -1" really isn't any different from just DR, so I'm wondering if that should scale at all. I also wonder if the rules for Targeting Armor should change at all, or remain the same.
Battlesuits and Exoskeletons should probably count as Unliving and have less HP compared to normal body armor. At HP/3 or less, I imagine that their ST and Basic Move bonuses would be halved (round down), and any levels of Super Jump would be reduced by 1. A failed HT roll at 0 HP or less would probably mean that all of its systems fail.
The only thing I'm really not sure about is how much the armor's DR should protect itself. At the DR values of high TLs, "DR at -1" really isn't any different from just DR, so I'm wondering if that should scale at all. I also wonder if the rules for Targeting Armor should change at all, or remain the same.
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