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6/17/2025, 5:01:55 AM
>>1808626
You bet'cha they're Argons.
Fortunately they're a pretty uncommon sight in most Dungeons, so the fatigue of seeing them all throughout the MSQ doesn't go far.
>>1808981
Aww, thanks!
Feel free to toss me a line in-game if you're on Starscape and want to chat. I'm not one to bite, at least not usually. Although I'll be elsewhere for most of today, tsk.
>>1808988
>>1808994
Jej, reminds me of one of those deliberately-overdone meme screenshots of someone running 40+ UI addons in WoW. Or that one 2D co-op game highly inspired by FFXIV's raids, who's name escapes me. "Moon&Bunny", or something...?
The appeal of these fight-solver overlays is obvious, sure. Greatly lowers the barrier of entry for what would otherwise be highly difficult boss encounters, and allows those outside of dedicated statics to potentially clear content they otherwise wouldn't.
That said, I'm also firmly of the belief that while these sorts of dynamic overlays can push groups past the finish line, they're actually pretty terrible at teaching the encounters themselves. Your focus isn't on the fight and memorizing animation tells and such, but reading prompts and running to markers without much context of what the boss is actually doing.
Ended up running a few clears of DAN on the same day as my time in CSN, but forgot to disable the Guide for it (turned it back off afterwards, since I didn't want to hold up the PuG I had landed in). Caught me off-guard just how surprisingly /distracting/ the Guide made that encounter feel, as its alerts only served to muddy a fight I was already familiar with.
I'm sure if I was hypothetically new to DAN (for example) with no prior understanding of how the fight works, using the Guide would've potentially made things less messy... But then I wouldn't have learned the actual encounter, only what to do when the big messages tell me to do it. Certainly not ideal.
( HQ: https://files.catbox.moe/uo8wvi.png )
You bet'cha they're Argons.
Fortunately they're a pretty uncommon sight in most Dungeons, so the fatigue of seeing them all throughout the MSQ doesn't go far.
>>1808981
Aww, thanks!
Feel free to toss me a line in-game if you're on Starscape and want to chat. I'm not one to bite, at least not usually. Although I'll be elsewhere for most of today, tsk.
>>1808988
>>1808994
Jej, reminds me of one of those deliberately-overdone meme screenshots of someone running 40+ UI addons in WoW. Or that one 2D co-op game highly inspired by FFXIV's raids, who's name escapes me. "Moon&Bunny", or something...?
The appeal of these fight-solver overlays is obvious, sure. Greatly lowers the barrier of entry for what would otherwise be highly difficult boss encounters, and allows those outside of dedicated statics to potentially clear content they otherwise wouldn't.
That said, I'm also firmly of the belief that while these sorts of dynamic overlays can push groups past the finish line, they're actually pretty terrible at teaching the encounters themselves. Your focus isn't on the fight and memorizing animation tells and such, but reading prompts and running to markers without much context of what the boss is actually doing.
Ended up running a few clears of DAN on the same day as my time in CSN, but forgot to disable the Guide for it (turned it back off afterwards, since I didn't want to hold up the PuG I had landed in). Caught me off-guard just how surprisingly /distracting/ the Guide made that encounter feel, as its alerts only served to muddy a fight I was already familiar with.
I'm sure if I was hypothetically new to DAN (for example) with no prior understanding of how the fight works, using the Guide would've potentially made things less messy... But then I wouldn't have learned the actual encounter, only what to do when the big messages tell me to do it. Certainly not ideal.
( HQ: https://files.catbox.moe/uo8wvi.png )
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