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7/9/2025, 8:26:58 PM
>>105848121
I did this, unironically. picrel is the main method for this deferred renderer >>105849732
Same code, but in pastebin: https://pastebin.com/3hTLTkuM
There are already some patterns I dislike about it and have started to refactor, but the idea is to make initializing DirectX resources a bit less verbose while also providing low level control over things. ANy object (CBuffer, Texture, Mesh) has getters which will return the original ComPtr for each underlying directx object, so you can drop out of the framework and take control any time you want
I did this, unironically. picrel is the main method for this deferred renderer >>105849732
Same code, but in pastebin: https://pastebin.com/3hTLTkuM
There are already some patterns I dislike about it and have started to refactor, but the idea is to make initializing DirectX resources a bit less verbose while also providing low level control over things. ANy object (CBuffer, Texture, Mesh) has getters which will return the original ComPtr for each underlying directx object, so you can drop out of the framework and take control any time you want
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