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9/28/2024, 10:58:14 PM
I wanted to ask about something a bit more complex in regards to this. I've wanted to know how to do water/river/beachfront texture work using mainly diffuse and maybe some gloss? There are plenty of examples in the PS2 library, but it seems like every dev had a slightly different way of handling it. does anyone have a general workflow for this?
screenshot from https://www.youtube.com/watch?v=PhlmYuOJa_0
screenshot from https://www.youtube.com/watch?v=PhlmYuOJa_0
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