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7/10/2025, 3:29:15 PM
Please help.
I'm trying to create an axial thrust bearing for a turntable.
I plan to print two races and the cage and use ordinary hard steel balls.
I want to create an assembly, not that it mattered rather to gain experience in the assembly workbench.
I'm looking to create the constraints as physically accurate as possible but maybe I'll have to accept some unnatural behaviour of the thing.
The first ring is grounded. I managed to constraint the first ball onto a vertex in the sketch I used for the groove. This is not right but works for now. The next constraint constraints the cage at one of its spherical holes to the ball. More balls can be constrained similarly to the cage. I have no idea how to get another ball to sit in the goove at another point without forcing it. I hope to find a way that will let me undo the unnatural constraint of the first ball to the sketches vertex. I'm okay with constraining to the groove face, groove edge, sketch.
I'm trying to create an axial thrust bearing for a turntable.
I plan to print two races and the cage and use ordinary hard steel balls.
I want to create an assembly, not that it mattered rather to gain experience in the assembly workbench.
I'm looking to create the constraints as physically accurate as possible but maybe I'll have to accept some unnatural behaviour of the thing.
The first ring is grounded. I managed to constraint the first ball onto a vertex in the sketch I used for the groove. This is not right but works for now. The next constraint constraints the cage at one of its spherical holes to the ball. More balls can be constrained similarly to the cage. I have no idea how to get another ball to sit in the goove at another point without forcing it. I hope to find a way that will let me undo the unnatural constraint of the first ball to the sketches vertex. I'm okay with constraining to the groove face, groove edge, sketch.
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