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7/14/2025, 2:55:43 AM
>>715395812
for the meele part ehh almost there could be more mostly the AI is the hinderance hoping not too many scripts will make it shit itself which is also a problem in itself, i will not go into detail about chambers or morphing thats a too big topic for here or if we had special enchanted weapons that would make you fight like in jedi academy and their followup star wars game (was it outcast? its been too long)
>>715395835
i looked through them and the vids as suspected wristy twisty pool noodle anims, the worst is if you look at the thumbnails and see already how for example in one where he is holding the one handed orcish axe the videos aren't better disgusting NEVER suggest anything about quality or animations in the same context you have no clue YOU utter retard
>>715396646
atleast here is one who can follow and knows where the actual problems are same at it is fight against windmills since you have to tweak the three archtypes to be usefull ( example hoping that the Ai is not switchign to bow when you are already in strike distance or worse getting the A pose due animation overflow
for the meele part ehh almost there could be more mostly the AI is the hinderance hoping not too many scripts will make it shit itself which is also a problem in itself, i will not go into detail about chambers or morphing thats a too big topic for here or if we had special enchanted weapons that would make you fight like in jedi academy and their followup star wars game (was it outcast? its been too long)
>>715395835
i looked through them and the vids as suspected wristy twisty pool noodle anims, the worst is if you look at the thumbnails and see already how for example in one where he is holding the one handed orcish axe the videos aren't better disgusting NEVER suggest anything about quality or animations in the same context you have no clue YOU utter retard
>>715396646
atleast here is one who can follow and knows where the actual problems are same at it is fight against windmills since you have to tweak the three archtypes to be usefull ( example hoping that the Ai is not switchign to bow when you are already in strike distance or worse getting the A pose due animation overflow
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