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Anonymous ID: KZKAcNMH/qst/6269877#6270116
7/5/2025, 5:05:58 PM
((I was unclear in a previous post. I meant to say that there would be no numerical interaction between stats in combat. However, stats will be present as a guideline for what your level of prowess in a given area is. Also, this takes place in 1566 of the Sixth Astral Era.))

You are Gintosa Fentosa, otherwise known as the runt of the litter. You are a pale little boy with short messy brown hair and a smidge of dirt on your nose as is custom for your people. Despite your undesirable position, even you have some talent to tap into. Where do they lie?

Invest 5 points into your preferred statistics. You are a young Lalafell, so there is a cap to how much you may increase certain parameters through this process. However, you may increase them beyond those caps through training.

Strength: (1/5) Your physical strength. Useful for utilizing heavier weapons. At its peak, you would be able to make a Roegadyn shiver with how easily you would be able to harm even gods. (Cap: 2/5)

Dexterity: (1/5) The speed with which you attack and avoid damage. A truly dextrous individual will move like a blur. However, you will receive penalties for using weapons if you lack the strength for them. (Cap: 3/5)

Vitality: (1/5) Your ability to withstand punishment. Even attacks from the strongest of monsters will be but a scratch to you. (Cap: 3/5)

Channeling: (1/5) Your ability to channel your naturally potent aether reserves. Be warned, finding someone to teach you spells would be difficult at the present moment regardless of your talent, but if you somehow survive you’ll be a frightening creature. (Cap: 4/5)

Willpower: (1/5) Your force of will. This is your mental fortitude and the ability to impose your will on others. A person with a truly strong will can give the impression that they can do just about anything and strike fear into those who would otherwise hold the upper hand.
Anonymous ID: KZKAcNMH/qst/6269877#6270110
7/5/2025, 4:51:03 PM
((I was unclear in a previous post. I meant to say that there would be no numerical interaction between stats in combat. However, stats will be present as a guideline for what your level of prowess in a given area is. Also, this takes place in 1566 of the Sixth Astral Era.))

You are Gintosa Fentosa, otherwise known as the runt of the litter. You are a pale little boy with short messy jet black hair and a smidge of dirt on your nose as is custom for your people. Despite your undesirable position, even you have some talent to tap into. Where do they lie?

Invest 5 points into your preferred statistics. You are a young Lalafell, so there is a cap to how much you may increase certain parameters through this process. However, you may increase them beyond those caps through training.

Strength: (1/5) Your physical strength. Useful for utilizing heavier weapons. At its peak, you would be able to make a Roegadyn shiver with how easily you would be able to harm even gods. (Cap: 2/5)

Dexterity: (1/5) The speed with which you attack and avoid damage. A truly dextrous individual will move like a blur. However, you will receive penalties for using weapons if you lack the strength for them. (Cap: 3/5)

Vitality: (1/5) Your ability to withstand punishment. Even attacks from the strongest of monsters will be but a scratch to you. (Cap: 3/5)

Channeling: (1/5) Your ability to channel your naturally potent aether reserves. Be warned, finding someone to teach you spells would be difficult at the present moment regardless of your talent, but if you somehow survive you’ll be a frightening creature. (Cap: 4/5)

Willpower: (1/5) Your force of will. This is your mental fortitude and the ability to impose your will on others. A person with a truly strong will can give the impression that they can do just about anything and strike fear into those who would otherwise hold the upper hand.