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7/5/2025, 4:35:55 PM
>>96018557
>You must also be a zoomer to want a map to help you visualise things better
This, but unironically.
New to the whole heated argument, but I run open tables in the local gaming club. We serve all ranges of age, as long as you are at least 12. The only people who genuinely struggle with the concept of travelling and doing so without map are zoomers. And not even kid-zoomers, but adult people that are like low 20s, yet can't wrap their head around when you tell them stuff in tune of "You've spend the whole day marching, following the forest path". They won't make their own map of them (even if you give them paper, crayons, pens and all), they will completely get lost how much of a distance was passed (despite systems that need this information have distances on the char sheet), and they will be unable to even guestimate where they are when there is a campaign map on the table.
Instead, you need to either point with a finger and say "You are about here" or, even more often, move some token over the map, so they can keep track of it. And it's not even tat they are dumb or something, they just can't connect the dots in their heads without a visual aid that will pin-point their location in the world.
Which makes the ongoing hexgrid argument even weirder, because in my experience zoomers get extra-confused by those, since they get a brain freeze due to inability to either free-move or at least use cardinal directions and start complaining about "wasted range" (since they can't abstract enough to realise the range is measured in hexes themselves, so it doesn't matter what their path looked like) when going in a zig-zag.
It's such recurring thing, it's now just a statistic to me. Kids born after 2005 or so will always have issues with this, and I don't have idea why. It's not even some "smartphones makes kids dumb", since some of them don't use them in the first place, yet they always struggle with map of any kind.
Thanks for reading my blogpost, I guess
>You must also be a zoomer to want a map to help you visualise things better
This, but unironically.
New to the whole heated argument, but I run open tables in the local gaming club. We serve all ranges of age, as long as you are at least 12. The only people who genuinely struggle with the concept of travelling and doing so without map are zoomers. And not even kid-zoomers, but adult people that are like low 20s, yet can't wrap their head around when you tell them stuff in tune of "You've spend the whole day marching, following the forest path". They won't make their own map of them (even if you give them paper, crayons, pens and all), they will completely get lost how much of a distance was passed (despite systems that need this information have distances on the char sheet), and they will be unable to even guestimate where they are when there is a campaign map on the table.
Instead, you need to either point with a finger and say "You are about here" or, even more often, move some token over the map, so they can keep track of it. And it's not even tat they are dumb or something, they just can't connect the dots in their heads without a visual aid that will pin-point their location in the world.
Which makes the ongoing hexgrid argument even weirder, because in my experience zoomers get extra-confused by those, since they get a brain freeze due to inability to either free-move or at least use cardinal directions and start complaining about "wasted range" (since they can't abstract enough to realise the range is measured in hexes themselves, so it doesn't matter what their path looked like) when going in a zig-zag.
It's such recurring thing, it's now just a statistic to me. Kids born after 2005 or so will always have issues with this, and I don't have idea why. It's not even some "smartphones makes kids dumb", since some of them don't use them in the first place, yet they always struggle with map of any kind.
Thanks for reading my blogpost, I guess
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