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6/27/2025, 7:02:46 PM
>>95961211
I'm going to write this down. They have created a lot of loose ends, but their characters have usually ended up dead, arrested, or just retired before those ends could catch up to them.
They have, in a way, developed such a reputation with one NPC but that situation is a bit more complicated.
>>95961321
Sure, for the sake of brevity there's a lot of details I'll have to skip - one thing to note is that they change characters A LOT usually because they get bored, die to avoidable threats, or get arrested after publicly committing a crime. Any point of interest the previous characters discover remains permanently marked on the map for future characters. Here's a few that I've given and their reactions to them:
>Gold dragon in the mountains. As a different party, they had encountered this dragon before. They were not playing good-aligned characters, so killing it for treasure and glory was permissible, and they knew where the lair was. They chose to ignore it until some NPCs caught wind and dealt with it, where they lamented they could no longer get the treasure.
>City of Nefthol. A city in which it's Lord had been effectively removed from power, although he still held his title and office. He was unable to enforce any laws or rules, as the city guards were an outsourced mercenary company hired by his father. Every business in the city save for a few ran by non-humans was purchased by the merchant's guild, to the point there's only one "brand" of tavern in the whole city. Lastly, the non-humans confined to live in the slums have formed a pseudo-black panther party for their own protection. At first, the PCs ignored this, but last session (our second after our 1.5 year break) they decided to address it.
I had 2 more stand-out examples, but I'll have to fill them in another post for you. Open to criticism, of course.
I'm going to write this down. They have created a lot of loose ends, but their characters have usually ended up dead, arrested, or just retired before those ends could catch up to them.
They have, in a way, developed such a reputation with one NPC but that situation is a bit more complicated.
>>95961321
Sure, for the sake of brevity there's a lot of details I'll have to skip - one thing to note is that they change characters A LOT usually because they get bored, die to avoidable threats, or get arrested after publicly committing a crime. Any point of interest the previous characters discover remains permanently marked on the map for future characters. Here's a few that I've given and their reactions to them:
>Gold dragon in the mountains. As a different party, they had encountered this dragon before. They were not playing good-aligned characters, so killing it for treasure and glory was permissible, and they knew where the lair was. They chose to ignore it until some NPCs caught wind and dealt with it, where they lamented they could no longer get the treasure.
>City of Nefthol. A city in which it's Lord had been effectively removed from power, although he still held his title and office. He was unable to enforce any laws or rules, as the city guards were an outsourced mercenary company hired by his father. Every business in the city save for a few ran by non-humans was purchased by the merchant's guild, to the point there's only one "brand" of tavern in the whole city. Lastly, the non-humans confined to live in the slums have formed a pseudo-black panther party for their own protection. At first, the PCs ignored this, but last session (our second after our 1.5 year break) they decided to address it.
I had 2 more stand-out examples, but I'll have to fill them in another post for you. Open to criticism, of course.
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