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Anonymous /v/712886482#712886482
6/17/2025, 8:25:42 AM
Has any game portrayed ADDICTION through mechanics well? Where the player can choose between using or abstaining. Games where the main character is a druggie and in cutscenes he shoots up do not count.

Imagine the real life dilemma of being self-compelled into lapsing but translated to a video game. That sort of "fuck it...it's not like i can ever quit" angst that addicts feel, can it be achieved? I feel like gamers are prone to metagaming and will prioritize long term stats over short term buffs.