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7/3/2025, 9:52:55 PM
>>1014514
>specializes in anatomical modification magic
>ability to stretch
reminded me of pic related. lmao
Glad you found the adjustment helpful. Looking forward to sneak peaks of more characters and game asset renders.
>>1014515
I like the lighting here. It's not flat like it usually happens with area lighs. Did you use any sort of volumetrics? Or is it done with gloom in compositor nodes perhaps? Is this rendered with AgX or Khronos?
The other renders are interesting too. They could even make up a captivating world to explore (assuming they get used as part of your game project or at least related to it).
>>1014520
I never finished my donut tutorial ... :(
>specializes in anatomical modification magic
>ability to stretch
reminded me of pic related. lmao
Glad you found the adjustment helpful. Looking forward to sneak peaks of more characters and game asset renders.
>>1014515
I like the lighting here. It's not flat like it usually happens with area lighs. Did you use any sort of volumetrics? Or is it done with gloom in compositor nodes perhaps? Is this rendered with AgX or Khronos?
The other renders are interesting too. They could even make up a captivating world to explore (assuming they get used as part of your game project or at least related to it).
>>1014520
I never finished my donut tutorial ... :(
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