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7/2/2025, 4:38:50 AM
>38 years and no one has figured out how to do specials reliably in this game
>P must be negative edged, like every other attack in the game
>the forward input of d,df,f will immediately start a dash/hop (because walking doesn't exist)
>if P is released in the first 3 frames of the hop it will be canceled into a fireball IF forward is still being held. If not it will cancel into the normal instead
>if P is released in the next 6 frames a fireball will come out *after* the hop IF forward is still being held when the hop ends BUT
>if forward is released in the first frame of the fireball animation after a hop the fireball will cancel back into the normal. this doesn't happen if the fireball is done before the hop
>P must be negative edged, like every other attack in the game
>the forward input of d,df,f will immediately start a dash/hop (because walking doesn't exist)
>if P is released in the first 3 frames of the hop it will be canceled into a fireball IF forward is still being held. If not it will cancel into the normal instead
>if P is released in the next 6 frames a fireball will come out *after* the hop IF forward is still being held when the hop ends BUT
>if forward is released in the first frame of the fireball animation after a hop the fireball will cancel back into the normal. this doesn't happen if the fireball is done before the hop
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