Search Results
ID: zCIgF9rt/qst/6218279#6221004
3/31/2025, 10:20:43 AM
>Something is biting!
>...
>...
>...
>Gotcha!
>It's a Clownfish! I hope nobody is finding him.
>Size Multiplier: 190%
>Base Price: $10
>Final Price: $19
Sell, sell, sell! You had to get rid of the cheap anchovy to make space for the bass, and as luck would have it, it happens to be Catch of the Day on Day 4's windy morning. You sell them all, then get to fishing.
As you cast your rod, you pull up an extra-large clownfish! It goes directly in your box for safekeeping. You manage to avoid any duds today, but you don't want to risk any more wasted days via anchovies, so you start spending that hard-earned cash.
You make sure to get yourself a chum bucket, and a crab pot for some passive income. And then it's time for day 5.
>Special event! Coming storm: Fish roll (1st dice) +8
It's stormy today, and that's when the larger, more dangerous fish prowl. Your encounter today will be a big one. But are you prepared to capitalise on it?
>Sell Clownfish? ($19)
Catalog:
Powerups only apply the next day
>Enlarged Ice Box (T2): Allows you to store a second fish- $20
>Chummier Bucket (T2): With so much chum in the water, predators will eat all the anchovies. Allows for a reroll vote in the event of a natural anchovy capture, after all rolls are made- $20
>Twin Hook (T2): Chance to catch double fish- $5
>Hyper Rod (T3): Flat +1 bonus to reel dice- $15
Instant Upgrade (Single-use item, can be bought and used on same day):
>Targeted Lure: Allows you to target a specific fish you've already captured before- $15
>Super Strength: +8 to your Reel Strength for the day- $20
To fish:
>Roll 3 d10s (one per anon)
>1st dice is Fish variety
>2nd dice+1 is Reel Strength (Beat a minimum per fish to capture)
>3rd dice is Size
>4th dice is Crab Pot
>...
>...
>...
>Gotcha!
>It's a Clownfish! I hope nobody is finding him.
>Size Multiplier: 190%
>Base Price: $10
>Final Price: $19
Sell, sell, sell! You had to get rid of the cheap anchovy to make space for the bass, and as luck would have it, it happens to be Catch of the Day on Day 4's windy morning. You sell them all, then get to fishing.
As you cast your rod, you pull up an extra-large clownfish! It goes directly in your box for safekeeping. You manage to avoid any duds today, but you don't want to risk any more wasted days via anchovies, so you start spending that hard-earned cash.
You make sure to get yourself a chum bucket, and a crab pot for some passive income. And then it's time for day 5.
>Special event! Coming storm: Fish roll (1st dice) +8
It's stormy today, and that's when the larger, more dangerous fish prowl. Your encounter today will be a big one. But are you prepared to capitalise on it?
>Sell Clownfish? ($19)
Catalog:
Powerups only apply the next day
>Enlarged Ice Box (T2): Allows you to store a second fish- $20
>Chummier Bucket (T2): With so much chum in the water, predators will eat all the anchovies. Allows for a reroll vote in the event of a natural anchovy capture, after all rolls are made- $20
>Twin Hook (T2): Chance to catch double fish- $5
>Hyper Rod (T3): Flat +1 bonus to reel dice- $15
Instant Upgrade (Single-use item, can be bought and used on same day):
>Targeted Lure: Allows you to target a specific fish you've already captured before- $15
>Super Strength: +8 to your Reel Strength for the day- $20
To fish:
>Roll 3 d10s (one per anon)
>1st dice is Fish variety
>2nd dice+1 is Reel Strength (Beat a minimum per fish to capture)
>3rd dice is Size
>4th dice is Crab Pot
Page 1