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7/2/2025, 8:07:23 AM
How do you pace a game for different play styles and adventure types? If it’s an investigator game, I try not to rush the players but will have countdowns for major events that come. But how should you pace for a dungeon crawl or a sandbox, if you should at all? I feel like players get lost unless you throw something at them every hour or so. Some of the worst games I had were too slow.
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