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Anonymous /vst/1844705#2084838
7/4/2025, 2:29:07 PM
>>2084719
You didn't specify what you had issues with so I'll just give you general tips:

Cavalry is REALLY important in Attila, far more than in the other games you mentioned, even cheap cavalry can get a lot done if you flank the enemy with it.
Plan your food building upgrades so that they give you the most mileage at low fertility, since the climate change mechanic will make it so that bonuses from local fertility are only worth it in a few provinces.
If you are scared of the Huns, then don't expand into central Europe. if you play as the Saxons, just move into the British Isles, France, Spain or Scandinavia. You can build a powerbase while the Huns wreck your neighbors.
Rebellions are common but not too scary. It's always better to have a city rebel than to have it under the control of an enemy faction since rebels will never send armies to attack or raid you after they capture their initial city. Rebels will then reinforce that city up to a full 20 stack so they can actually serve as good buffer zones.

>Visigoths and Ostrogoths
Horde factions are interesting but imho far weaker than regular factions. Staying permanently as horde is more of a meme campaign (I have done it as the White Huns but that's it), you'd be best to move to a place you want to settle and just take a city and play normally from there. Spain is legit a really good area to be at so moving there is your best option as the Goths.

The strongest faction in the game is the Sassanids with their vassal swarm right from the start and OP religion.
The simplest factions to play are the Celts and the Nordics since they can just solidify their starting region and then chill.
The desert factions are comparatively difficult since you have got extra malus from different religions and you have got to fight the ERE and Sassanids.
Playing as the Romans, Slavs or settled Germanics in central Europe is not advisable if you don't want to stress over your Eastern frontier being overrun by steppenigs.