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ID: dsN4PBDC/qst/6278067#6278750
7/22/2025, 11:02:07 AM
>>6278664
>>6278677
>>6278688
>>6278689
>>6278726
Five Fingers rolls up the map and nods approvingly. Rare for him to give you genuine praise for an act of intellectual insight, despite being loyal to you as your own pecker he isn't a kiss ass by any means.
"Listen up mates I've got me ah decisive strategy!" you bellow to your war party out in the crowded market place of Barter Town. "We're goin' to be bringin' ah gift to those Ravens that like to flock 'round our stragglers in the middle o' night to cut their gizzards for ah late snack!" The crowd catches you're not so subtle implications of violence and roars in approval, even some of the stragglers in from out of town for a quick poke nod their heads in approval. Nobody likes the Buzzards.
Your party sets out with several dozen slaves strapped to the front of your war wagons. Some of the finest women and men Queenie could spare you from the markets for bait. Master Blaster's black fingers has rigged up some remote detonated suicide vests for the most disposable ones that you leave out for the Buzzards, and you've brought plenty of supplies fur burying your cars in the sand so they can attack the raiders as they emerge by surprise. And, you've also got yourself some first rate napalm for a nice little cook out you'll be having in their underworld domain.
Bypassing hazards and needing to look after the slaves costs you extra fuel, food, and resource causing you to deplete your supplies at an accelerated rate and also the sneaky path you take is a long route costing you additional time, too. By the time you arrive at the Buzzards main scavenging grounds (about half way long the highway route that Queenie wants cleared) you've used up a third of your resources. You can remain here and safely return to Barter Town for resupply within half a moon. Roughly two weeks. Best to make it count. Now, where to set the ambush and begin your barbecue? Because, killin' times here.
>Seed the territory with several unmarked and non booby trapped slaves (will take half a week's time)
>Set up an obvious trap that very night using all of your tools and resources, make a semi decent effort to make it look like a caravan lost its way and broke down (takes the entire day to set up, and night to wait for attack, can be left out in the open as long as you have the resources and patience to commit to the plan, one day to two weeks, commentator's choice)
>Split up your war party and have them dangle the bait out in the open, give each car a flare to call in for help when attacked. Same as option two in time, all about commitment, however will burn through resources at double the rate and can only be done for one week before you'll have to retreat).
>Completely hide, wait, and listen. Track your prey like the dingo at night. Commit to plan as long as you want, because of low activity you only burn a third of your resources, can actually go on longer than two weeks if you want! Might not take that long.
>>6278677
>>6278688
>>6278689
>>6278726
Five Fingers rolls up the map and nods approvingly. Rare for him to give you genuine praise for an act of intellectual insight, despite being loyal to you as your own pecker he isn't a kiss ass by any means.
"Listen up mates I've got me ah decisive strategy!" you bellow to your war party out in the crowded market place of Barter Town. "We're goin' to be bringin' ah gift to those Ravens that like to flock 'round our stragglers in the middle o' night to cut their gizzards for ah late snack!" The crowd catches you're not so subtle implications of violence and roars in approval, even some of the stragglers in from out of town for a quick poke nod their heads in approval. Nobody likes the Buzzards.
Your party sets out with several dozen slaves strapped to the front of your war wagons. Some of the finest women and men Queenie could spare you from the markets for bait. Master Blaster's black fingers has rigged up some remote detonated suicide vests for the most disposable ones that you leave out for the Buzzards, and you've brought plenty of supplies fur burying your cars in the sand so they can attack the raiders as they emerge by surprise. And, you've also got yourself some first rate napalm for a nice little cook out you'll be having in their underworld domain.
Bypassing hazards and needing to look after the slaves costs you extra fuel, food, and resource causing you to deplete your supplies at an accelerated rate and also the sneaky path you take is a long route costing you additional time, too. By the time you arrive at the Buzzards main scavenging grounds (about half way long the highway route that Queenie wants cleared) you've used up a third of your resources. You can remain here and safely return to Barter Town for resupply within half a moon. Roughly two weeks. Best to make it count. Now, where to set the ambush and begin your barbecue? Because, killin' times here.
>Seed the territory with several unmarked and non booby trapped slaves (will take half a week's time)
>Set up an obvious trap that very night using all of your tools and resources, make a semi decent effort to make it look like a caravan lost its way and broke down (takes the entire day to set up, and night to wait for attack, can be left out in the open as long as you have the resources and patience to commit to the plan, one day to two weeks, commentator's choice)
>Split up your war party and have them dangle the bait out in the open, give each car a flare to call in for help when attacked. Same as option two in time, all about commitment, however will burn through resources at double the rate and can only be done for one week before you'll have to retreat).
>Completely hide, wait, and listen. Track your prey like the dingo at night. Commit to plan as long as you want, because of low activity you only burn a third of your resources, can actually go on longer than two weeks if you want! Might not take that long.
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