Search Results
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
7/2/2025, 10:23:11 AM
>>529618737
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
>>529618617
as the only person in the entire thread who didn't skip cutscenes even a little, and did all the side quests, and thoroughly enjoyed my time going through the game and levelling all my jobs to 100 here is my shitty opinion
>wuk
wuk was rushed out the door, they front loaded her content. if she was given time to breath in other patches instead of getting her entire thing out in a single MSQ run, or split the story up (see: story) she wouldn't be so bad.
>story
the msq needed to be split into two parts. not saying it was feasible to double the length of the msq, but the order we did stuff wasnt the best for impressions. we needed to get sphene earlier, and we needed to see tulli and sol9 interact more. instead we got all of the contest at once and THEN solution 9. neither got the time they deserved, and sphene/wuk foiling for each other didn't happen enough until "wuk was a big girl all growed up" already and that fell flat.
>the gameplay
we needed to fight gulool jaja as soon as we got there, instead of the tease of a fight and then doing the fight later, at seemingly random. that would have evaporated everyones need to complain that the first dungeon was an hour and a half of cutscenes before they got to hit a fucking monster. that as the intro to dawntrail would have been a good impression, it was even a slightly fun fight, and we were being FULLY recognized as the WoL, instead of 90 minutes of baby sitter.
>the world
it was genuinely fun learning about all the cultures. but i am sure everyone else skipped that because they don't care, or "its just magic again, yawn" (i think magic systems are fucking cool, though)
valley girl 'manda should have terrorized more before we got to them, not enough people know about the WoL here.
i also think nobody is fucking talking about the end days, it's like the planet getting attacked by endsinger was a localized event. kinda weird.
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/30/2025, 2:09:38 AM
>>529325123
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
>open brio
>go to animation control
>hit the search button
>search "ladder" and double click it
6/29/2025, 6:28:17 AM
6/29/2025, 3:58:55 AM
6/29/2025, 3:47:53 AM
theres one thing i know!
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
6/29/2025, 3:47:53 AM
theres one thing i know!
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
6/29/2025, 3:47:53 AM
theres one thing i know!
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
6/29/2025, 3:47:53 AM
theres one thing i know!
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
6/29/2025, 3:47:53 AM
theres one thing i know!
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
when i climb, in the climb
we lock eyes and thats when i realize
that i'm climb, this is fine
this is who i was meant to climb
bear my climb, bare my climb
my heart is racing in the thrill of the climb
as i climb, and i climb
at the climb (i climb!)
i've the strength to defeat any climb (i see)
there is nowhere that i cannot climb (face me)
come pre-climb, if you climb
but you'll never break me CLIMB
in my thirst for battle there i see it
set my heart to climbing
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