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Anonymous /v/716486910#716502296
7/26/2025, 6:46:42 PM
>>716501182
>and trees can be a flat 2D rotating texture
that's the (or one of) the problems. It will look like shit and ruin all immersion the second you move you're camera and everything spins to face you. This style is only feasible (i.e. not going to look terrible) if you are moving on a track with limited camera movement. Any kind of lighting is also going to be baked in. And, again, mixels are going to be a huge deal. You would have to have a way to dynamically create sprites to avoid mixed resolition for pixels (aka mixels)

These videos aren't actual games or footages of games, they're videos. You can't create them in a 3d space