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6/26/2025, 3:57:40 AM
I noticed something while recording Duke3D and Blood demos.
If you record a demo on NotBlood, the demo knows whether or not you were using auto-aim. However, the demo does not save whether or not you have slope-tilting enabled. I'm not sure if this can cause desyncs yet. Not sure how this interacts with DOSBlood yet. We confirmed that NotBlood demos playback in DOSBlood, but no one ever specifically tested this.
Slope-tilting is not an option in eduke32; if you turn off mouselook it is automatically on. But, if you are recording a demo in eduke32, the demo does not save whether or not you used autoaim. So if you record a demo that uses autoaim but disable it in options, your demo will desync, and vice versa. eduke32 uses its own demo format and won't run on duke3d.exe, but duke3d.exe doesn't have a level warp in options so you can't record anything besides L1 demos
Is a Duke3D demo challenge something you guys are interested in? Last one only got one reply.
I see a lot of talk about a Duke3D project but are you even any good?
If you record a demo on NotBlood, the demo knows whether or not you were using auto-aim. However, the demo does not save whether or not you have slope-tilting enabled. I'm not sure if this can cause desyncs yet. Not sure how this interacts with DOSBlood yet. We confirmed that NotBlood demos playback in DOSBlood, but no one ever specifically tested this.
Slope-tilting is not an option in eduke32; if you turn off mouselook it is automatically on. But, if you are recording a demo in eduke32, the demo does not save whether or not you used autoaim. So if you record a demo that uses autoaim but disable it in options, your demo will desync, and vice versa. eduke32 uses its own demo format and won't run on duke3d.exe, but duke3d.exe doesn't have a level warp in options so you can't record anything besides L1 demos
Is a Duke3D demo challenge something you guys are interested in? Last one only got one reply.
I see a lot of talk about a Duke3D project but are you even any good?
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