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Anonymous /vst/2057168#2058129
6/3/2025, 10:52:28 PM
Been playing it for a while. It's honestly pretty fantastic for an XCOM-like. It's also not nearly as braindead as nuXCOM. despite having similar gameplay. If I have one criticism it's that the start of the game is pretty punishing. You really can't afford to fuck up at the beginning. Even just getting wounded early on is a headache because your dude will be laid up for a week or more at a point where you don't really have characters to spare. Then after that they'll have a wound debuff that you won't be able to afford to get treated at a clinic, and even if you can afford it that's another week lost and the cost will probably delay the development of your base as well. Picture related, my EX-Agent "Haunt" is gonna be in the medbay for 15 days and takes a permanent wound debuff as well. And then on top of THAT they'll get increased stress which can lead to all kinds of bullshit. This can quickly spiral out of control in the early game, which means that you can't afford to take a combat-first approach to missions since you can't afford to get shot. Compounding on this is that the early game has several story missions that are likely to feature combat in relatively quick succession. After the initial set of missions you get plenty of time to heal and do some casual legwork, but those first thee missions or so you have to play super careful. That said, stealthing through the levels and wrecking guards without getting detected is very satisfying and once you have some cash to spend, a spare merc or two, and maybe even an inhouse clinic, injuries stop being as much of an issue, but it's a bit frustrating that this issue is most punishing early on when you're not yet familiar with the game and thus more likely to make those costly mistakes in the first place.