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5/1/2025, 11:33:00 AM
Gil wakes up all freaked out, apparently WHOLLY convinced you're God, and you have to talk him out of acting weird. It doesn't entirely work, and he retires to the other room to go lay down-- though not before you instruct him to build something to improve his facility with the blessing.
In the evening, you and Richard regroup in your manse: he wants to get started ASAP on the whole "turning into a giant lizard" thing, and you unfortunately can't argue much with that. You attempt to tell him about Teddy's warning, but he dismisses it as "negative thinking." Oh well. To make future lizarding easier, Richard implants the agents' concentrated yearning for the Herald into your subsconscious.
You had slept outside, to better facilitate lizarding, and are woken up by an annoyed Branwen. Now on Day 2 of exile, you resolve to do something about the Claudia situation-- she was mysteriously missing from your manse, after all, even though she said she'd be there. With Richard's help, you head back to the last place you saw her-- on that mind-beach-- and track her through the metaphorical thickets of your mind. When you locate her, Richard helps teleport her back to your manse proper, and you promise to get her a body within the next couple days. Later that night, you instruct Richard to practice torturing you: after all, the Wyrm will probably try to do the same, and you need to be prepared. Richard agrees, but wants to measure your tolerance first, putting you through increasing levels of pain until you black out. You already score above-average with no special tricks, but positive thinking really hard improves your performance, and pretending you're the Herald helps even more-- something Richard finds very promising.
On Day 3, you check in with Gil again. He's back to normal, and has been dutifully working on his blessing project, though he doesn't have much to show for it yet. You hang out and watch him work on it, then instruct him to keep at it until he's finished. In the evening, you try improving your sword fighting skills, which... er... Richard kicks your ass. You have work to do. Moving on.
You pledged Claudia a body within the next few days, so you head down to the Namway-Headspace manse on Day 4. After communing with a reticent Claudia, Us gives permission to let her go, then lets you know that somebody's gone in to help the melted Headspace employees. Curious, you check it out, discovering that the flesh abomination's been replaced with a Headspace-esque dream office... with Real Ellery inside.
In the evening, you and Richard regroup in your manse: he wants to get started ASAP on the whole "turning into a giant lizard" thing, and you unfortunately can't argue much with that. You attempt to tell him about Teddy's warning, but he dismisses it as "negative thinking." Oh well. To make future lizarding easier, Richard implants the agents' concentrated yearning for the Herald into your subsconscious.
You had slept outside, to better facilitate lizarding, and are woken up by an annoyed Branwen. Now on Day 2 of exile, you resolve to do something about the Claudia situation-- she was mysteriously missing from your manse, after all, even though she said she'd be there. With Richard's help, you head back to the last place you saw her-- on that mind-beach-- and track her through the metaphorical thickets of your mind. When you locate her, Richard helps teleport her back to your manse proper, and you promise to get her a body within the next couple days. Later that night, you instruct Richard to practice torturing you: after all, the Wyrm will probably try to do the same, and you need to be prepared. Richard agrees, but wants to measure your tolerance first, putting you through increasing levels of pain until you black out. You already score above-average with no special tricks, but positive thinking really hard improves your performance, and pretending you're the Herald helps even more-- something Richard finds very promising.
On Day 3, you check in with Gil again. He's back to normal, and has been dutifully working on his blessing project, though he doesn't have much to show for it yet. You hang out and watch him work on it, then instruct him to keep at it until he's finished. In the evening, you try improving your sword fighting skills, which... er... Richard kicks your ass. You have work to do. Moving on.
You pledged Claudia a body within the next few days, so you head down to the Namway-Headspace manse on Day 4. After communing with a reticent Claudia, Us gives permission to let her go, then lets you know that somebody's gone in to help the melted Headspace employees. Curious, you check it out, discovering that the flesh abomination's been replaced with a Headspace-esque dream office... with Real Ellery inside.
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