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ID: v/e0pAKN/qst/6259503#6260604
6/18/2025, 5:55:14 PM
>>6260596
>>6260600
>>6260601
We spend the following decade perfecting the delivery of our poison through magical means!
We develop a powerful Ritual we call Toxic Blight!
By sacrificing 100,000 people is a gruesome ritual to death by fusing their essence with a specially prepared Toxin, we dumped their bodies in the swamp and their ghosts began to haunt the place! The entire swamp became highly poisoned and haunted by ghosts which also poison anyone who enters the swamp at night! The ghosts are totally out of control and vengeful, and will attack us if we enter the swamp as well. Their poison is no more dangerous than a bee sting at night, and cause nothing but a mild nuisance during the day, but their sheer numbers and relentlessness could cause serious harm over time.
Our cultists notice that the numbers of the lizardmen dwindled! They mostly relocated to the coastline due to the threat of the swamp!
They seem to be unaware that we cursed them.
What are you gonna do?
Year 123
Food 5/10 (food stable)
Morale 2/10
Resources 1/10
Magic 4/10
Heroes:
Kritus, The Blind Guide, representative of your people with the forces of Hell, know all of Hell's Laws by heart.
Shaga II, Leader of the Martial Artists, Supreme Dictator of Shagrim.
Zola, the Dark Elf Teacher.
Debt: Four Million Souls
Population: about 2,800 thousand
Traits: Cannibalism, Farmers, Pious, Literate, Druid, Civilized, Martial Artists, Martial Archive, Schizophrenic, Toxicologist, Goldpanners, Dictatorial, Ruthless, Death Cultists, Gold Currency, Taxes, Merchants, Prostitutes
Buildings: Bone Shrine + Massive Temple (under construction), Shacktown, Monastery, Massive Poison Garden, Massive Farms, Pier, Trading Post
Languages: Abyssal, Dark Speech, Neutral, Dark Elvish
Army:
Zhuang Dao (hundreds of Black Belts)
Sea Serpent Riders (handful, not loyal)
Death Cultists (thousands, death touch, otherwise harmless)
Spells: Speak With Animals, Entangle, Poison Spray, Death Touch
Rituals: Toxic Blight (100k souls, unwilling)
Resources: (Gold->), (Kobold Trade Goods<-), Large Gold Hoard (in circulation)
Pacts: Kobolds (destroy the lizardmen, get slaves)
What will you do?
> Invent another curse to lay waste to the lizardmen or contact them to offer a fake cure that will poison them further (specify what you have in mind)
> Send your army to wipe them out or ask the kobolds to attack them now that they are weakened (specify)
> Train your most elite martial artists or cultists in the way of poison or establish a specific punishment of death to all those who fail behind in their lessons to incentivize them (specify)
> Write in
Roll 1d2 to determine if something bad happens.
On a 1 we can timeskip.
>>6260600
>>6260601
We spend the following decade perfecting the delivery of our poison through magical means!
We develop a powerful Ritual we call Toxic Blight!
By sacrificing 100,000 people is a gruesome ritual to death by fusing their essence with a specially prepared Toxin, we dumped their bodies in the swamp and their ghosts began to haunt the place! The entire swamp became highly poisoned and haunted by ghosts which also poison anyone who enters the swamp at night! The ghosts are totally out of control and vengeful, and will attack us if we enter the swamp as well. Their poison is no more dangerous than a bee sting at night, and cause nothing but a mild nuisance during the day, but their sheer numbers and relentlessness could cause serious harm over time.
Our cultists notice that the numbers of the lizardmen dwindled! They mostly relocated to the coastline due to the threat of the swamp!
They seem to be unaware that we cursed them.
What are you gonna do?
Year 123
Food 5/10 (food stable)
Morale 2/10
Resources 1/10
Magic 4/10
Heroes:
Kritus, The Blind Guide, representative of your people with the forces of Hell, know all of Hell's Laws by heart.
Shaga II, Leader of the Martial Artists, Supreme Dictator of Shagrim.
Zola, the Dark Elf Teacher.
Debt: Four Million Souls
Population: about 2,800 thousand
Traits: Cannibalism, Farmers, Pious, Literate, Druid, Civilized, Martial Artists, Martial Archive, Schizophrenic, Toxicologist, Goldpanners, Dictatorial, Ruthless, Death Cultists, Gold Currency, Taxes, Merchants, Prostitutes
Buildings: Bone Shrine + Massive Temple (under construction), Shacktown, Monastery, Massive Poison Garden, Massive Farms, Pier, Trading Post
Languages: Abyssal, Dark Speech, Neutral, Dark Elvish
Army:
Zhuang Dao (hundreds of Black Belts)
Sea Serpent Riders (handful, not loyal)
Death Cultists (thousands, death touch, otherwise harmless)
Spells: Speak With Animals, Entangle, Poison Spray, Death Touch
Rituals: Toxic Blight (100k souls, unwilling)
Resources: (Gold->), (Kobold Trade Goods<-), Large Gold Hoard (in circulation)
Pacts: Kobolds (destroy the lizardmen, get slaves)
What will you do?
> Invent another curse to lay waste to the lizardmen or contact them to offer a fake cure that will poison them further (specify what you have in mind)
> Send your army to wipe them out or ask the kobolds to attack them now that they are weakened (specify)
> Train your most elite martial artists or cultists in the way of poison or establish a specific punishment of death to all those who fail behind in their lessons to incentivize them (specify)
> Write in
Roll 1d2 to determine if something bad happens.
On a 1 we can timeskip.
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