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8/9/2025, 2:02:09 AM
>I wasn't expecting Ordeal Call IV to end in a battle against Galahad.
>Nasu: I didn't think you would. A game can't afford to be predictable on the gameplay level. We could have Lilith as the boss, but everyone already knows what she does because she's on the gacha banner. We set you up to think it would end with just Lilith, then introduced Galahad as a story-exclusive surprise.
>How was his Noble Phantasm animation designed?
>Nasu: The design, not the animation itself, had been ready for years.
>Takeuchi: The Shielder class predates its incarnation as Mash. Its design concept was made for a project of an alternative retelling of Fate/stay night in the form of a movie adaptation. Her prototype was a character named Tachie, who would use a Noble Phantasm that summoned the castle gates to shoot beams. The decision for this one was to salvage reference material from the storyboards PFALZ drew all the way back then and rework into a Noble Phantasm downright rude in its offensive force.
>It's amusing that his Noble Phantasm is offensive.
>Nasu: Agreed. What really makes it land is how he unironically says "To defend means to defeat the opponents". This kind of emotionally-distant lack of common sense is so Galahad. Can you believe this guy is Lancelot's son?
I think this is the storyboard being referred to.
>Nasu: I didn't think you would. A game can't afford to be predictable on the gameplay level. We could have Lilith as the boss, but everyone already knows what she does because she's on the gacha banner. We set you up to think it would end with just Lilith, then introduced Galahad as a story-exclusive surprise.
>How was his Noble Phantasm animation designed?
>Nasu: The design, not the animation itself, had been ready for years.
>Takeuchi: The Shielder class predates its incarnation as Mash. Its design concept was made for a project of an alternative retelling of Fate/stay night in the form of a movie adaptation. Her prototype was a character named Tachie, who would use a Noble Phantasm that summoned the castle gates to shoot beams. The decision for this one was to salvage reference material from the storyboards PFALZ drew all the way back then and rework into a Noble Phantasm downright rude in its offensive force.
>It's amusing that his Noble Phantasm is offensive.
>Nasu: Agreed. What really makes it land is how he unironically says "To defend means to defeat the opponents". This kind of emotionally-distant lack of common sense is so Galahad. Can you believe this guy is Lancelot's son?
I think this is the storyboard being referred to.
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