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Anonymous /3/1014631#1014646
7/4/2025, 3:02:08 AM
>>1014636
not that anon, but I think that's more on the individual artist's personal philosophies than a program limitation. I use Blender now specifically for its versatility but I miss how maps and models were so easy to import and a lot of those were lower poly for source engine. You have a lot more control but you need to learn how to grab the bull by its horns whereas sfm gets people rolling fast and some are happy enough with the results. low barrier of entry isn't a bad thing, because in the end it's just another tool for artists to play with (not my work)