Search Results
7/11/2025, 5:09:16 PM
>>96063420
Essence favors teamwork over literally any solo build you can come up with, which is to say that a fully optimised solo PC fighter can and will die to two bad PC chumps working together pretty well. Understand this early and consider a role that works well in your circle that you could fill, and don't be afraid to say that you're willing to take the role of the chump who sits back and spams Build Power for everybody else, because that role is as vital as the others. The common roles are: Frontline (tries to take hits and dumps decisive attacks into enemies as often as possible), cheerleader (dumps Power into others), gambiter (performs gambits, usually to weaken enemies and set up for frontliner attacks), and assassin (launches the biggest possible attacks at the expense of action economy re: number of attacks). If you want to play solo, try for an assassin build, it needs the least teamplay to be functional.
In terms of build advice, Soak is quite possibly the strongest statistic and it's highly recommended to do what it takes to push it up to the cap. Strongly consider Steps when taking charms for combat, and remember that if it doesn't list a Step then it defaults to Step 1 - there are a lot of Step 1 or 2 charms and you won't be able to fit them all into a fight, and Step 3+ charms like Excellent Strike are premium. Consider the dicecaps and how they will play into your strategy - it's not worth it to stack too much, and everything that isn't explicitly your base value or non-charm does count towards the dicecap, including things you wouldn't normally expect in other editions like successes from weapon and armor values or dice from merits. Buying too many things in the same specialty can stack up and mean wasted charm slots. Strongly consider your caste values early on and understand that it will be powerful to play into almost anything that offers successes equal to your Essence, even though that power will mostly come in later in the game.
Essence favors teamwork over literally any solo build you can come up with, which is to say that a fully optimised solo PC fighter can and will die to two bad PC chumps working together pretty well. Understand this early and consider a role that works well in your circle that you could fill, and don't be afraid to say that you're willing to take the role of the chump who sits back and spams Build Power for everybody else, because that role is as vital as the others. The common roles are: Frontline (tries to take hits and dumps decisive attacks into enemies as often as possible), cheerleader (dumps Power into others), gambiter (performs gambits, usually to weaken enemies and set up for frontliner attacks), and assassin (launches the biggest possible attacks at the expense of action economy re: number of attacks). If you want to play solo, try for an assassin build, it needs the least teamplay to be functional.
In terms of build advice, Soak is quite possibly the strongest statistic and it's highly recommended to do what it takes to push it up to the cap. Strongly consider Steps when taking charms for combat, and remember that if it doesn't list a Step then it defaults to Step 1 - there are a lot of Step 1 or 2 charms and you won't be able to fit them all into a fight, and Step 3+ charms like Excellent Strike are premium. Consider the dicecaps and how they will play into your strategy - it's not worth it to stack too much, and everything that isn't explicitly your base value or non-charm does count towards the dicecap, including things you wouldn't normally expect in other editions like successes from weapon and armor values or dice from merits. Buying too many things in the same specialty can stack up and mean wasted charm slots. Strongly consider your caste values early on and understand that it will be powerful to play into almost anything that offers successes equal to your Essence, even though that power will mostly come in later in the game.
Page 1