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t. pogeet !!b2oSUmilA2N/g/106120386#106133148
8/4/2025, 4:12:47 AM
>>106132895
>what games use your engine?
I didn't even start working on my own engine yet though
>if an engine has no single game using it such engine doesn't work and doesn't exist
It takes a real engineers to accurately evaluate if an engine has proper support for good 3d rendering with flexible shader coding, physics, sound, along with other essential sub systems and how well all of them are integrated.
Using "games" as a metric to decide the potential of an engine is what the inexperienced who don't know shit do.
It all comes down to marketing ultimately because this is 2025, not 2005. Game engines are abundant and every game engine with decent amount of features will have a learning curve that typical game devs are always gonna cry over and complain no matter how gentle the learning curve is
Its naive of you to expect people to adapt a new game engine from a nobody dev even if its as good as unreal engine. They don't. The nobody dev's engine needs to be heavily marketed for greater reach among the target audience but even then, amateur game devs((like those /agdg/ fags who make small change) will not adapt it saying they are comfortable with unity or unreal or godot primarily because they already spent a lot of time and resources learning that particular engine and don't have the actual need to switch to another.
Just because a game engine wasn't well adapted doesn't mean that it can't make games. It might to the eyes of an inexperienced amateur who can't do shit without their game engine of choice and has no idea how their game engine works under the hood but things are not as simple as that. This kind of evaluation is too oversimplified.
Most of /gedg/ build frameworks for their custom game ideas(like OP picrel), not a full fledged engine and if their framework is capable of publishing one game then its well capable of publishing 1000 more variants. But publishing a game is of least concern when building stuff, especially for learning, not like you'd get it.