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the chair nerd /3/1004123#1005062
1/9/2025, 3:52:41 AM
>>1005010
Oh I see the house from MW2. That is pretty easy to model. Dude just beware video game interiors are rarely architecturally sound. Proportions and interior dimensions of the model are exaggerated, spaces are deformed, the number of door or windows are modified in order to favor the gameplay experience so never expect to have realistic architecture in a videogame model.
You seem to be all over the place with many doubts so I'll try to enumerate them:

>I don't know the difference between different "industry" (god I hate that word) workflows, tools and methods for architectural/environment modelling.
Answer: Yes, obviously a house made for archviz can be lightyears away from a house made for video games or movies. Anon is right when he is telling you that most game environments are made like lego kits.

>I don't know how to model architecture with complex details like irregular roof shapes and/or the elements of the exterior and interior?
Answer: No one does from the start obviously. Well have you looked at examples? Part of what you seem to be missing are references, nothing is modeled in a vacuum. Take a look at this example: https://www.zillow.com/homedetails/505-River-Ridge-Rd-Blue-Ridge-GA-30513/228804439_zpid/ There you can see clearly how this type of house is made, how the roof structure works, how the facade is made etc.

>I don't know how video games achieve a seamless transition when changing environments.
Answer: Anon is right. Video games are not just 3d models, video games are a mix of cg trickery but most importantly hard cold computer code trickery that can create the illusion of what you see in the example. I could write pages about technical stuff like LOD, Mipmapping, preloading, atlasing, blocking but that may be out of your scope since I see that what you want is an animation and optimizing stuff may be out of the scope of what you need to do in order to achieve that.

>I don't know where to begin.
Answer:Ah! That's where I come in...