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Anonymous /tg/95894157#95962961
6/27/2025, 1:32:44 PM
To what extent do people gameify the actual act of sex? How much is it part of the game loop for your scenarios?
I'm cobbling together ideas for a Mutant: Year Zero solo game and thought I could tweak it to be generally lewder and pulpier. My concept is that I'll be playing Garm, a young mutant survivor who until recently lived in an isolated and relatively safe valley with his old, ailing grandfather. With his grandfather now dead and the ever-present Rot taking hold in the valley, Garm decides to leave his home to pursue hints of an 'Eden' his grandfather wrote about in his journal.
What Garm will find venturing out is a devastated world filled with exclusively female mutants and kemonomimi-like hybrids - males have thought to have been rendered extinct by the same mutagenic cocktail which altered the women still alive after the end of the world.
Garm's sex is only the tip of the iceberg for him, as his own unique mutation is The Specimen; his phallus (of considerable but not inhuman size) has the ability to 'copy' mutations from other mutants. His maleness, and especially the Specimen, is highly coveted by power-players in the Zone, either as an organ to be studied, a tool to produce an army of raider-mutants, or even a trophy (Garm's worth is more secondary). All the while Garm will be searching for trustworthy companions and finding Eden.
Anyway, this whole concept came from the idea of 'mutation-stealing', where Garm would benefit from befriending and bedding different women mutants to temporarily gain powers and find novel ways to approach challenges. Figured I could slot in some existing content from MY0 and just reskin certain characters and situations to fit my premise. Has anyone else experimented with including sex or seduction as a part of the adventure loop/procedure?