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7/17/2025, 1:27:19 PM
>windtraps require constant farming and continue to burn filters when water capacity is maxed
>wind turbines require constant lubricant feed and continue to burn fuel when grid is satisfied
>taxes must be paid or your base is destroyed
>generators must be fed or your base is destroyed
>weekly base resets+multiple 20 minute trips of two-way hauling missions just to prefab an outpost
>batteries and suspensors that break constantly
>gear durability
>vehicle durability
>permanent durability loss
>sandstorm timer
>water meter
>weight limit
>sun meter
>worm meter
>stamina bar
>battery bar
>fuel bar
20 years ago this game's dozens of nag meters would have sounded like a parody if you tried to explain its systems at a surface level
funcom has their hands full with this one
>wind turbines require constant lubricant feed and continue to burn fuel when grid is satisfied
>taxes must be paid or your base is destroyed
>generators must be fed or your base is destroyed
>weekly base resets+multiple 20 minute trips of two-way hauling missions just to prefab an outpost
>batteries and suspensors that break constantly
>gear durability
>vehicle durability
>permanent durability loss
>sandstorm timer
>water meter
>weight limit
>sun meter
>worm meter
>stamina bar
>battery bar
>fuel bar
20 years ago this game's dozens of nag meters would have sounded like a parody if you tried to explain its systems at a surface level
funcom has their hands full with this one
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