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6/14/2025, 5:33:29 AM
>>712601389
here you go, script gml_Object_obj_ch4_DCC03_Step_0. It's snd_play_x(snd_guitar_hit_03, 0, 1); I don't know what condition == 49 is I'm not gonna dig through the code
here you go, script gml_Object_obj_ch4_DCC03_Step_0. It's snd_play_x(snd_guitar_hit_03, 0, 1); I don't know what condition == 49 is I'm not gonna dig through the code
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