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7/25/2025, 4:25:24 AM
>>64019587
The game developers go out of their way to explicitly say "this is a giant robot fighting game, stop thinking so hard about it." They know it's bullshit, but it's a pulp sci-fi setting from the 80s. They aren't trying to be more than that.
>>64019438
Unlike other games that encourage factional play (like picking British or Italians in a ww2 game), battletech focuses hard on you using whatever made-up mercenary band that you please. They tend to scatter the warfare around in constant, low intensity conflicts so that your guys have a probable cause to be anywhere on the map at any given time. There's plenty of factional units too, so the forever wars also allow them to be most places without getting totally destroyed.
>>64006383
>beat the brakes off the SLDF for 20 years
Some initial success followed by a long and desperate campaign of bloody last stands and irreplaceable losses is not what I'd call "beating the brakes off."
The game developers go out of their way to explicitly say "this is a giant robot fighting game, stop thinking so hard about it." They know it's bullshit, but it's a pulp sci-fi setting from the 80s. They aren't trying to be more than that.
>>64019438
Unlike other games that encourage factional play (like picking British or Italians in a ww2 game), battletech focuses hard on you using whatever made-up mercenary band that you please. They tend to scatter the warfare around in constant, low intensity conflicts so that your guys have a probable cause to be anywhere on the map at any given time. There's plenty of factional units too, so the forever wars also allow them to be most places without getting totally destroyed.
>>64006383
>beat the brakes off the SLDF for 20 years
Some initial success followed by a long and desperate campaign of bloody last stands and irreplaceable losses is not what I'd call "beating the brakes off."
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