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TheSurvivalist !!uuJbd4m8dPSID: FuonzQfO/qst/6247003#6254360
6/7/2025, 8:47:18 PM
Both you and Hardin know how much leeway you’ve given his chapter in the last few months. Sure they’ve opened themselves up to the Mojave in the last few months, they’ve supplied engineers to the Dam and Helios as well as Black Mountain, but they’ve gained something from every one of those agreements.

Now with Elder Hardin reconnected to the main chapter and new faces in the Mojave, you’re cashing in on a few of those favors. Yes-Man sends a radio message to Hidden Valley ahead of your trip down. As you walk out of the New Vegas gates and down south to Hidden Valley, you think about what you want from the Brotherhood.

They could provide logistical support on raiding the NCR depot up in Hawthorne, especially if the vertibirds the BOS reinforcements arrived in are still nearby. You’re sure the opportunity to sabotage the NCR won’t be scoffed at.

There’s also the Boomer Blight, though you’re not entirely sure the Brotherhood had nothing to do with it. The Mojave chapter doesn’t have the facilities for it but there are so many of those damn chapters scattered around like lice.

Perhaps they can lend their expertise, though it sounds like Henry and Arcade have it well in hand and the more people know about the Blight the less you can control the spread of information. And if the NCR finds out, wouldn’t this be another great reason to try to close the border? You don’t know if you could even blame them this time around…

These thoughts follow you out of New Vegas and along the path down to Hidden Valley. While you could have used the Vertibird to take you there within an hour, it’s good for you to walk the wastes and see the Mojave as it is.

Not much has changed since you took this same walk months ago, but it is a relatively sparse part of the region. You notice a few more homesteads, particularly around the Bonnie Springs and Goodsprings area. You take the opportunity to stop for the night in Bonnie, interested to see what a company town really looks like.

Your first impressions aren’t great. Most of the damage from the previous firefights and years of neglect has been cleared up and basic repairs were made but it seems to be the bare minimum. There’s a series of scrap shacks and tents nearly aligned in one section of the town while the smell of Brahmin dung fills the dusty main avenue of the town. It looks very similar to the pictures of “boomtowns” from hundreds of years ago in books you’ve read.

Talking to the residents paints a slightly better picture, however. You make sure to wear the disguise of a normal traveler, made easier by almost the entirety of the wasteland not knowing what you look like and yourself being a master of disguise.

After talking to patrons in the saloon, general store and butcher, Heck isn’t a gracious boss but he’s not outright cruel. He’s very firm, but fair. He gives his employees what they’re entitled to, but nothing more.