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7/8/2025, 4:03:25 PM
>>11853126
>the junior team over-performing, and the senior team under-performing.
Kobe was a thing much earlier than Tokyo, IGA even said that the Castlevania team not only came out of Kobe but was also part of proto-Treasure as well. The NES Castlevania games were produced by Konami Kobe Unit 1. In reality SotN was conceived as an spin-off, which is why it was was allowed to be so different from the series norm.
https://www.eurogamer.net/unfinished-symphony-castlevanias-keeper-speaks
>the team responsible for the Nintendo 64 titles,
If you look at the credits, the entire dev team is different from CV64.
>why Aria of Sorrow didn't sell so hot despite being one of the most acclaimed entries.
Or maybe because that game was actually dull as hell with a bishie as a protagonist.
>Whilst the soundtrack composition was an intentional choice, part of what informed that was what they thought were the audio capabilities of the GBA, being closer to the GBC
They could have just make it sound like a GameBoy game on steroids, like the Battle Network series or that golf game from Nagoya did. It's fucked up that Belmont's Revenge has considerably a stronger, better programmed soundtrack than it and Aria.
>the junior team over-performing, and the senior team under-performing.
Kobe was a thing much earlier than Tokyo, IGA even said that the Castlevania team not only came out of Kobe but was also part of proto-Treasure as well. The NES Castlevania games were produced by Konami Kobe Unit 1. In reality SotN was conceived as an spin-off, which is why it was was allowed to be so different from the series norm.
https://www.eurogamer.net/unfinished-symphony-castlevanias-keeper-speaks
>the team responsible for the Nintendo 64 titles,
If you look at the credits, the entire dev team is different from CV64.
>why Aria of Sorrow didn't sell so hot despite being one of the most acclaimed entries.
Or maybe because that game was actually dull as hell with a bishie as a protagonist.
>Whilst the soundtrack composition was an intentional choice, part of what informed that was what they thought were the audio capabilities of the GBA, being closer to the GBC
They could have just make it sound like a GameBoy game on steroids, like the Battle Network series or that golf game from Nagoya did. It's fucked up that Belmont's Revenge has considerably a stronger, better programmed soundtrack than it and Aria.
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