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6/11/2025, 1:53:05 PM
>>95844684
>>95845115
Someone else explained it's because the 2e DMG has guidance that is counter to the OSR-style mindset, but his post was yeeted (I don't exactly know why since it's a valid reason, ignoring the DMG is retarded for any edition...).
I replied to him here >>95840131
As a personal anecdote, I don't know if many people asking about 2e have read the 2e DMG. There's usually talk about a few of the settings, TSR's mistakes, the PHB, funny monster binder and so on but never the DMG. So I'm inclined to trust that, absent the time and energy to check the book myself.
My question about Rules Cyclopedia went unanswered though.
If I remember right it's typically considered to be just a "BECMI reprint collection" with some stuff... removed? Like no Immortals rules or something? I haven't had the time to compare both.
>>95845213
>>95832106
My personal take is to use the Arduin Crit Table, with the 3e-style "confirmation" of the crit - second roll, if it's a hit it's a crit else just an auto-hit - and make the only things that can crit are Fighter-type classes and Monsters (player AND NPC fighter-types, friend and foe alike, but not humanoids like goblins and kobolds, actual proper terrifying things). So fighters by default have up to a 0.25%-5% chance to randomly inflict massive damage through gratuitous maiming and gore.
As so do owlbears.
>>95845115
Someone else explained it's because the 2e DMG has guidance that is counter to the OSR-style mindset, but his post was yeeted (I don't exactly know why since it's a valid reason, ignoring the DMG is retarded for any edition...).
I replied to him here >>95840131
As a personal anecdote, I don't know if many people asking about 2e have read the 2e DMG. There's usually talk about a few of the settings, TSR's mistakes, the PHB, funny monster binder and so on but never the DMG. So I'm inclined to trust that, absent the time and energy to check the book myself.
My question about Rules Cyclopedia went unanswered though.
If I remember right it's typically considered to be just a "BECMI reprint collection" with some stuff... removed? Like no Immortals rules or something? I haven't had the time to compare both.
>>95845213
>>95832106
My personal take is to use the Arduin Crit Table, with the 3e-style "confirmation" of the crit - second roll, if it's a hit it's a crit else just an auto-hit - and make the only things that can crit are Fighter-type classes and Monsters (player AND NPC fighter-types, friend and foe alike, but not humanoids like goblins and kobolds, actual proper terrifying things). So fighters by default have up to a 0.25%-5% chance to randomly inflict massive damage through gratuitous maiming and gore.
As so do owlbears.
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