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7/6/2025, 12:25:28 PM
>>96016949
Depends on how much we're allowed to change about them. If we're supposed to stay within the spirit of "justified halfling rogue", make their more twee shit cultural rather than genetic. Their relative innocence, lack of personal boundaries, and sticky fingers would ideally be mostly a result of being from isolated communities where everyone is a kender that knows each other's name, meaning that their habit of picking shit up from everywhere and turning their pockets inside out at the end of the day is because they know whatever they find belongs to someone in the village and they do genuinely intend to bring it back to them before it's missed. And it's when they get wanderlust and start meeting other civilizations that they quickly learn that what they're doing is considered "thievery", which makes them either try curbing their sticky fingers to items people don't want (good) or likely won't miss (neutral) or get professional about it now that they know it's bad (evil). The curiosity, natural slipperiness, and the lack of traditional fear are okay features, it's the thievery that's the main issue considering how so many That Guys abuse the "it's what my character would do" defense.
Or better yet, remove all Kender and replace them with regular old Halflings/Hobbits. Seriously, I'd rather play with a character descended from a bunch of chill pie-loving farmland people than having anything to do with the sticky-fingered offshoots.
Depends on how much we're allowed to change about them. If we're supposed to stay within the spirit of "justified halfling rogue", make their more twee shit cultural rather than genetic. Their relative innocence, lack of personal boundaries, and sticky fingers would ideally be mostly a result of being from isolated communities where everyone is a kender that knows each other's name, meaning that their habit of picking shit up from everywhere and turning their pockets inside out at the end of the day is because they know whatever they find belongs to someone in the village and they do genuinely intend to bring it back to them before it's missed. And it's when they get wanderlust and start meeting other civilizations that they quickly learn that what they're doing is considered "thievery", which makes them either try curbing their sticky fingers to items people don't want (good) or likely won't miss (neutral) or get professional about it now that they know it's bad (evil). The curiosity, natural slipperiness, and the lack of traditional fear are okay features, it's the thievery that's the main issue considering how so many That Guys abuse the "it's what my character would do" defense.
Or better yet, remove all Kender and replace them with regular old Halflings/Hobbits. Seriously, I'd rather play with a character descended from a bunch of chill pie-loving farmland people than having anything to do with the sticky-fingered offshoots.
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