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Anonymous /vg/529876779#530193216
7/6/2025, 8:19:18 PM
This bullshit pie chart again?
Alright, let me finally eviscerate this fucking retardation once and for all:
Skullgirls was made in LA. They had a big team that took up like 1/3rd in staff costs. I'm not hiring 10 trannies to fill ink wells and make soundcloud beats for me. I don't need to pay 48k to get Firipinjin to do the important, vital tasks.

Skullgirls uses "forced animation" as /v/ would put it. They use way more frames than necessary and high resolution digitized 2d lineart sprites. My style is "Akatsuki Blitzkampf, but with a fantasy theming". I know half of you are LGBT here, so I know you played Akatuski Denkou Senki. You know how it looks. Someone like Filia uses 1500+ frames for one character. Akatsuki uses 176 frames. I'm aiming for that style, so one character does not require 30k. Once again, Firipinjin can follow a sprite chart and do 3 in a day, so I don't need to hire a million contractors to do animate minute details. My character designs are much less intricate, nothing like Cerebella's diamond patterns. Gwendolyn is quite literally just a wolf in a fur bikini, even you foul demons say this about her.

I'm not sending physical rewards to Korea and Africa, that is how you lose more money than you gain from the shipping. I have 10 years of ebay experience selling Digimon cards to Australians. I know how these things work. All rewards would be digital, assuming I even did a crowdfunder.

This infographic is for SQUIGLY, a character that needed a new mechanic (forced camera zoom in) and testing INFINITE combo possibilities and INFINITE assist possibilities. I won't need that much QA testing. I'm not making niggerlicious tag slop with wall bounce, ground bounce, zoom in cancel, or bastardized CVS2 team variations that create infinite technical debt. As such, the 20k QA testing also does not apply here.

(cont.)