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8/4/2025, 8:13:17 AM
8/3/2025, 2:46:57 PM
>Djeeta's flip kicks are 28 frames, 36 frames, and 26 frames so you cant normally combo into them but all of them lead into a combo and all of them are +2 on block. Only medium actually jumps high enough to flip over projectiles
>unique action is 42 frames for 2 stocks or 57 frames for 3
>lunge is punishable if done close but hard to punish if she gives you just the tip. Combos in the corner. Having a stock increases the damage and knockback.
>projectile travels full screen. Instead of manually charging her fireballs she shoots a big fireball when she uses it with stock that gives an extra hit. The extra hit being consumed by a projectile clash causes the remaining fireball to shrink back down to normal size
>unique action is 42 frames for 2 stocks or 57 frames for 3
>lunge is punishable if done close but hard to punish if she gives you just the tip. Combos in the corner. Having a stock increases the damage and knockback.
>projectile travels full screen. Instead of manually charging her fireballs she shoots a big fireball when she uses it with stock that gives an extra hit. The extra hit being consumed by a projectile clash causes the remaining fireball to shrink back down to normal size
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