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Anonymous /vrpg/3779957#3791739
6/27/2025, 4:31:15 AM
>>3779957
what makes rpg an rpg is an ability to roleplay and systems which enable said roleplay by working properly.
main problem of failed rpgs come from developers not being able to understand purpose of such systems, piling them into the game and failing completely cos those systems dont work and dont interact with eachother to create enjoyable mix.

>skyrim
you have possibilities to do many different things, stealth, spells, 2hand, 1hands, sword n board, vampire, werwolf, magic, mix it all. story is very cliche bog standard and gives very little choice but its very stylized and full of accepted tropes so its enables roleplay in those confindements (stormcloaks berserker vs imperiallegionary or taloself racist destroying humans).

>fallout4
you have realtively very few possibilities build-wise. gun choice is absolutely abyssmal if you count one-use heavy weapons off and high rate of fire weapons off cos ammo for them does not exist. so you have choise between sniper rifles and energy sniper rifles. or heavy revolvers. of theres also melee. but it doesnt really do anything cos its not like you can incapacitate or throw down enemies like you could in fallout 1. thats less variety than fallout1. so you get failure from the get go
BUT THERES MORE
cos plot is also completely nonsensical cringe. it employs no recognized tropes, player character has very dubious motivations and factions themselves are stupid as fuck, lacking or exist for no reason.
can I play as raider degenerate have sex and od on drugs? in such a limited capacity its a nope
can I play as heavy armored power armor guy with a minigun? nope cos ammo for miniguns dont exist due to bad design.
can I play as explorer of deadly irradiated areas? nope cos glowing sea doable naked
can I be speech guy? no cos dialogue system is 4 different ways to answer "yes" and deep lore explanations such as "you wont get it".

skytim is an rpg while f4 is a shooter with some shitty rpg elements which do not work.