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7/12/2025, 4:52:26 PM
Up ahead is the actual facility that the mail tubes are feeding into. Just like last time, just being here has placed it on red alert. Since this part of the partition isn't an actual entrance, there's no security allocated here. You see a giant block of a building, rather than several distinct towers. There's a plain foyer made of untextured white polygons, with several wide stairwells leading up.
"I guess this is where we'll have to split up." Wind says. He holds out a mapping tool and draws out a 3d outline of the space you've traveled through so far.
"How do we know where to go?" Asks Kunemon guy.
You don't respond. You just head to the nearest wall and activate your c11p. The sound of chatter is drowned out once you stick your face into the model and look at a rough skeleton of the building. Some of the DOW members are confused when you pop back out, while others have understood what you've just done.
"What did you see?" Asks Wind.
"There's a corridor with a ton of bots. It looks like they're indexing files."
"Might be a good spot to check for data to fill the servers."
"Yeah. Then there's one with Digimon patrolling it. There are a few Commandramon."
"Could be sensitive info in there. Anything else?"
"There's a third one that I couldn't really look into. In fact, all of them have sections where I stop being able to look through the walls."
"That means there's a partition in the way."
Since you identified the routes, you feel like you have the right to decide where to go first. You just need to say it fast and undercut Wind before he gives orders as the leader.
>Enter the bot partition. They should be easy to fight. However, bots have the ability to stuff people in pods if they can stab them. You have two allies with you, multiplying the risk if anything goes wrong.
>Go fight the guard Digimon and see what they're protecting. This might be higher-yield data, or the pathway to the primary control centre that you'll need to pirate.
>Head into the unknown partition. You don't really want to go, but it's a matter of competence instead of preference. You feel like you're more prepared to deal with it than the groups who only have Rookies.
"I guess this is where we'll have to split up." Wind says. He holds out a mapping tool and draws out a 3d outline of the space you've traveled through so far.
"How do we know where to go?" Asks Kunemon guy.
You don't respond. You just head to the nearest wall and activate your c11p. The sound of chatter is drowned out once you stick your face into the model and look at a rough skeleton of the building. Some of the DOW members are confused when you pop back out, while others have understood what you've just done.
"What did you see?" Asks Wind.
"There's a corridor with a ton of bots. It looks like they're indexing files."
"Might be a good spot to check for data to fill the servers."
"Yeah. Then there's one with Digimon patrolling it. There are a few Commandramon."
"Could be sensitive info in there. Anything else?"
"There's a third one that I couldn't really look into. In fact, all of them have sections where I stop being able to look through the walls."
"That means there's a partition in the way."
Since you identified the routes, you feel like you have the right to decide where to go first. You just need to say it fast and undercut Wind before he gives orders as the leader.
>Enter the bot partition. They should be easy to fight. However, bots have the ability to stuff people in pods if they can stab them. You have two allies with you, multiplying the risk if anything goes wrong.
>Go fight the guard Digimon and see what they're protecting. This might be higher-yield data, or the pathway to the primary control centre that you'll need to pirate.
>Head into the unknown partition. You don't really want to go, but it's a matter of competence instead of preference. You feel like you're more prepared to deal with it than the groups who only have Rookies.
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