Search Results
4/29/2025, 1:02:56 AM
How important is to learn how to 3d sculpt for professional 3d artists?
I really really don't like sculpting, it's too messy, too random and i don't think you can even create usable topology unless you retopology.
I tried to like it, but i was very irked at how little control i had over it, unlike modeling where i could control exactly where i wanted a part, with sculpting you have to wing it and hope for the best. I don't know how to explain it, i can only call it chaotic. I don't even know what you can do with the finished product other than a static figure OR a retopology basis, because if you try to move whatever you sculpt, the topology will be an absolute mess.
Modeling is much more fun to me, i can actually do human-like figures (WIP pic related) without a millions of strokes trying to get the correct shape with hundreds of brushes.
I keep hearing how you need sculpting to do realistic humans with wrinkles and the like, but i want to know how true is that.
Basically, how far i can get without sculpting in the 3d professional world.
I really really don't like sculpting, it's too messy, too random and i don't think you can even create usable topology unless you retopology.
I tried to like it, but i was very irked at how little control i had over it, unlike modeling where i could control exactly where i wanted a part, with sculpting you have to wing it and hope for the best. I don't know how to explain it, i can only call it chaotic. I don't even know what you can do with the finished product other than a static figure OR a retopology basis, because if you try to move whatever you sculpt, the topology will be an absolute mess.
Modeling is much more fun to me, i can actually do human-like figures (WIP pic related) without a millions of strokes trying to get the correct shape with hundreds of brushes.
I keep hearing how you need sculpting to do realistic humans with wrinkles and the like, but i want to know how true is that.
Basically, how far i can get without sculpting in the 3d professional world.
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