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Anonymous /3/1010887#1011121
4/26/2025, 7:24:11 AM
https://modwiki.dhewm3.org/Modelling
https://modwiki.dhewm3.org/Texturing
>>1010887
you'll have to use an older version of whatever software you're using
>no gamma correction
>diffuse+specular materials
>blinn phong with an exponent of ~10
>specular intensity of 2
>512 resolution for characters
>half that for environments
>2000 tris per character max
>use BSP brushes for environments
Be careful with the specular textures, they have a tendency to blow out easily. I recommend a brightness of 10%-15% for skin. Remember to color them with 50% of the inverse of the diffuse texture to counteract the gamma space blending
>>1010918
It uses normal maps, some assets have bumpmaps but they're filtered into normals and blended with the existing texture