Search Results
7/15/2025, 7:12:49 PM
>>531291902
After finally getting to chapter 4 after 24 hours, I decided to see what others think about the game (Reverse Collapse).
>stealth missions
Frustrating, but my biggest problem was that restarting a turn or loading a safe took about five seconds.
>art style
Very solid. I don't understand why some people think it's a problem. Or the title, I really don't get why it's a problem.
>story
Quite short. I was surprised to read that some people consider it lengthy. Like, there's barely two or three paragraphs in the story (excluding descriptions, of course). Everyone spoke in two or three sentences.
>sound/music
10/10. I really like the gunshot sounds, especially Jefuty's.
>gameplay
8/10. It lacks a certain something that would make me want to replay a stage over and over again. Probably because it's a bit slow in some places, like, why is there no option to skip the enemy's turn? I will check their positions repeatedly in my turn anyway, there's no need to show them running in the map.
After finally getting to chapter 4 after 24 hours, I decided to see what others think about the game (Reverse Collapse).
>stealth missions
Frustrating, but my biggest problem was that restarting a turn or loading a safe took about five seconds.
>art style
Very solid. I don't understand why some people think it's a problem. Or the title, I really don't get why it's a problem.
>story
Quite short. I was surprised to read that some people consider it lengthy. Like, there's barely two or three paragraphs in the story (excluding descriptions, of course). Everyone spoke in two or three sentences.
>sound/music
10/10. I really like the gunshot sounds, especially Jefuty's.
>gameplay
8/10. It lacks a certain something that would make me want to replay a stage over and over again. Probably because it's a bit slow in some places, like, why is there no option to skip the enemy's turn? I will check their positions repeatedly in my turn anyway, there's no need to show them running in the map.
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