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Anonymous /g/105667962#105678952
6/23/2025, 11:12:48 AM
>>105667962
can anyone explain to me the concept of rendering multiple objects using vulkan? do i need different uniform buffers for each object? currently i can load a bunch of models but they all share the same position and rotation etc they move as one object.

i understand push constants are a thing but i would like to just understand what exactly differentiates one object from the other in terms of when you apply a transform how do you make that transform apply to one object but not the others? i can't seem to figure this out or get the right mental model about it.