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Anonymous /vr/11833731#11837784
7/1/2025, 2:37:32 PM
>>11837773
I'll add that some of these Crypt maps are incredible for the era. I think they come from a midpoint in the game's development, when the setting was transitioning from the basic 1996 Egyptian maps to the rough draft of what the final game would become. Temple of Jrath and Soledad play like souped-up Quake dungeons. Lots of nasty traps and labyrinthine rooms that have the player going over and under the same areas, with a good amount of secrets hidden between. These underground levels were probably taken out in favor of keeping Unreal in colorful vistas to differentiate it from other shooters at the time, but I think they still could've found a way to put them in somewhere as secret side-levels. They certainly would've made the game longer; I think it took me a little over an hour to beat each.