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Anonymous /tg/95815886#95815886
6/7/2025, 3:05:39 PM
Was having a bit of a chat with some old gaming buddies yesterday on the swashbuckler - namely which system does this sort of character 'the best'?
At the core of this are the questions:
>What's the 'feel' of a swashbuckler, why play one?
>Which mechanics are best suited to getting across that feeling while still being effective in game?
Personally I played one in 3.5 and that's it, so I was wondering if some of you who've used the class / archetype / subclass can weigh in on which system does it the most justice and why.
Also, general swashbuckler thread --)-------